Anterior cruciate ligament (ACL) injuries are common in sports such as soccer, often requiring extensive rehabilitation post-surgery. Return-to-sport (RTS) rehabilitation protocols typically involve clinical and kinematic evaluations to ensure safety. This study investigates the added value of an immersive (Virtual Reality VR) exercise game on movement quality during RTS assessment of soccer players post ACL reconstruction, compared to healthy control players.
A challenge in VR sports is that running exercises with six degrees of freedom can pose a risk due to potential collisions with obstacles. Redirected walking addresses this issue by utilizing techniques that adjust the user’s virtual motion in relation to their physical motion. This study evaluates the established positive perceptual bounds of redirected walking and extends its application to a reaction-based exercise.
In this context, our papers titled Extended Reality and Virtual Reality for Return-to-Sports Screening and Redirected Walking within a VR Exergame for Return-to-Sports Screening were accepted at the IEEE CTSoc Gaming, Entertainment and Media conference (GEM) 2024.
The work will be presented at GEM in Torino, Italy between 5 and 7 June 2024.
Papers downloads:
Extended Reality and Virtual Reality for Return-to-Sports Screening
Redirected Walking within a VR Exergame for Return-to-Sports Screening