Mesh-Driven 3D Gaussian Splat Manipulation
Mesh-Driven 3D Gaussian Splat Manipulation was accepted at I3D Companion 2026.
Bert is a PhD student at IDLab-MEDIA. He obtained his MSc in Computer Science in 2024 at the University of Ghent. His research focuses on 3D Gaussian Splatting, data compression techniques, and GPU programming.
POTR (Post-Training 3DGS Compression) was accepted at IEEE Transactions on Circuits and Systems for Video Technology (TCSVT).
Our paper introducing a non-iterative Minkowski sum approximation for ellipsoids and boxes was accepted at MDPI Mathematics.
Bert Ramlot's master's dissertation on Compression techniques for 3D Gaussian splatting receives 2nd place in the mtech+ prize.
Our paper on GPU-accelerated real-time 4D planar light-field rendering was accepted at MDPI Electronics.