Projects

 

  • Funding granted for imec.icon 5G BROADCAST December 2, 2021Funding granted for imec.icon 5G BROADCAST
    5G BROADCAST – Efficient software-defined adaptive video streaming leveraging 5G terrestrial broadcasting in combination with existing (mobile) over-the-top streaming Digital video broadcasting standards (e.g., DVB-T2) were created to enable linear video broadcasting towards a large user base through a high-power, high-tower (HPHT) network. Due to the evolution in high-speed broadband connections however, internet streaming gained traction ...
  • ‘ExperienceDNA’ – we design the perfect user experience for your future innovations March 24, 2021'ExperienceDNA' - we design the perfect user experience for your future innovations
    In an ever-digitizing society, we face a new wave of smart products. Interfaces are shifting, leading to a complex interplay of interactions people are not always aware of. To simulate these scenarios and automatically unravel the DNA of these new experiences, we developed a new tool called ‘ExperienceDNA’.  Discover everything you need to know in the ...
  • Funding granted for imec.icon LIVE-G July 23, 2020Funding granted for imec.icon LIVE-G
    LIVE-G – Low-latency Video over 5G Mobile connectivity is currently stepping into the fifth-generation wireless network (5G) wave. 5G technology promises significant improvements compared to its 3G/4G predecessors such as reduced network congestion, higher and more reliable bandwidths and significantly lower network delays. 5G will be better suited for mission-critical communications, massive Internet-of-Things connectivity, immersive video/AR/VR ...
  • Funding granted for Interdisciplinary Research Project on improving musical group experiences in VR, using a biofeedback control system June 18, 2020Funding granted for Interdisciplinary Research Project on improving musical group experiences in VR, using a biofeedback control system
    This project will improve the simulation of musical concert listening and ensemble performance experiences in VR. Innovation relies on the integration of improved computational methods for acoustic scene rendering, and improved empirical methods to measure subjective ‘presence’. The project will work towards a biofeedback system allowing controlled regulation of humans’ behavioural, cognitive and affective responses ...
  • Funding granted for Interdisciplinary Research Project on computer vision and intelligent mowing patterns to automate biodiversity management in grasslands June 18, 2020Funding granted for Interdisciplinary Research Project on computer vision and intelligent mowing patterns to automate biodiversity management in grasslands
    This project aims to deliver a unique, novel and first-ever approach to incorporate AI-technology in order to contribute to the biodiversity in our nature. More specifically, automated biologically optimised mowing strategies guided by computer vision and AI algorithms will be developed for the sustainable management of grasslands. The research performed in this project will aid the ...
  • Funding granted for imec.icon project RHETORiC September 11, 2019Funding granted for imec.icon project RHETORiC
    RHETORiC – Reducing Hate with Editorial Tools for Online Reactions and Comments The internet is an important space for democratic debate, however, social media have become increasingly toxic and polarized. This makes it  difficult for media channels to manage online comments. Most content publishers in Belgium even disabled reader comments on their channels. Furthermore, because social ...
  • Funding granted for imec.icon project ILLUMINATE July 13, 2018Funding granted for imec.icon project ILLUMINATE
    ILLUMINATE – Interactive streaming and representation for totally immersive virtual reality applications Recent breakthroughs in capture and display technologies are leveraging highly immersive Virtual Reality (VR) applications. These emerging applications offer more Degrees-of-Freedom (DOF) to the users and thus make the experience much more immersive compared to traditional 2D visual content. This is largely pushed by ...
  • Funding granted for the Interaction Lab at De Krook April 26, 2018Funding granted for the Interaction Lab at De Krook
    The advent of numerous digital technologies/devices has a profound impact on how people interact with each other, with their technologically enhanced context, and with increasingly interactive content. Technological advances also create new interaction paradigms (e.g. VR), or allow measuring interaction at unprecedented precision. This has led to an emerging field of interdisciplinary research that could ...
  • Facts4Workers – Worker-Centric Workplaces for Smart Factories June 4, 2017Facts4Workers - Worker-Centric Workplaces for Smart Factories
    It is the high ambition of our project to create “FACTorieS for WORKERS” (FACTS4WORKERS), therefore a serious effort is put into integrating already available IT enablers into a seamless & flexible Smart Factory infrastructure based on worker-centric and data-driven technology building blocks. As FACTS4WORKERS is underpinned by a clear human-centric approach, usability, user experience and ...
  • Funding granted for imec.icon project HELP Video! (HW platforms for Embedded, Efficient, Low-latency, and Portable Video Processing) October 1, 2016Funding granted for imec.icon project HELP Video! (HW platforms for Embedded, Efficient, Low-latency, and Portable Video Processing)
    For many multimedia systems development companies, video processing algorithms are an essential component to remain ahead of competition. However, development of this video processing IP is typically not done in-house, which is something that restricts them from maintaining full control of their product development. Algorithmic complexity and considerable implementation effort are an important hurdle for ...

 

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